The Game UN:Me: An Psychological Horror That Blends Silent Hill with Social Deduction Gameplay
The latest Day of the Devs online presentation unveiled a number of fascinating future games, but one in particular has seized the imagination: UN:Me. Developed by Historia and Shueisha Games, this single-player adventure seems to fuse together the dread-filled setting of a Silent Hill title with the suspicion-driven core of Among Us.
"It's a unique experience where a girl containing several personalities within her must escape from a labyrinth of the mind," explains developer Yasukazu Kawai.
Stepping Into a Fractured Consciousness
In UN:Me, players take control of an unnamed female protagonist who appears to be of high school age. Inside her reside four separate souls, each with unique anxieties and drives. These entities can seize control spontaneously, unleashing their innermost terrors upon her without warning.
Based on showcased gameplay, much of the narrative unfolds within a creepy medical facility, though additional clips show the protagonist navigating a abandoned church.
A World of Individual Horror
"What makes you fearful of? What causes you uncomfortable?" asks game director Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that seem trivial to other people can activate something primal within us. This game explores that idea — fears that are unique to every individual."
The central gameplay loop involves managing whichever soul surfaces at a particular moment. However, these identities will switch against your will as you play. While exploring, every persona's anxieties become exaggerated and assault the protagonist in succession. As the persona shifts, so does the specific fear the player encounters.
Eerie Aesthetics and a Fatal Choice
At first glance, UN:Me displays striking visual similarities with the Silent Hill franchise. The setting is populated by nurses who all share the identical visage, with unnervingly wide grins. Patients in the waiting room have enormous blooms where their heads are. Flowers are a recurring element, contrasting organic elegance with supernatural dread.
Yet, UN:Me introduces a unique twist. Players must determine which of the four souls haunting the heroine is the "real" one. "All four souls asserts that the physical form belongs to them," explains a developer. "During the game, you must determine who is real."
After a player have deduced a persona is fake, they must eliminate it. But, because each soul can lie or hide the truth, it is very easy to choose incorrectly.
"Perhaps you've already destroyed the true [soul] by your own actions," the narration states. "The last one standing could be a fake. In any case, your decisions are final."
UN:Me does not yet have a publicly announced release date, but it is can be wishlist on digital storefronts.